Sept 2020 - Jan 2021
Unity game paired with a Processing app that allows the user to create artwork through interesting physics interactions
Skills used: Unity, Processing, OSC networking
Physics Painter is an interactive physics-based painting game made with the Unity game engine and Processing. The Unity scene communicates with the Processing window using Open Sound Control, a UDP data transfer protocol.
My idea was to create a unique, novel way to interact with a digital painting environment which would in turn lead to interesting consequences in both the creative process and the final piece.